Far Cry 3: Blood Dragon and an Industry of DLC
- Written by Gary LaPlante
- Category: Features

With the recent release of the new Far Cry 3: Blood Dragon, I wanted to touch on the DLC and how developers treat it.
I haven’t been a big proponent of DLC in the past or numerous reasons. My main gripe with DLC is that it comes out a few months after a game is release and more in some cases and it attempts to build on the central story line. No matter how good it is, it always falls flat for the simple reason is that you haven’t played the game in a few months and you aren’t engrossed into the story. Playing a single player game isn’t just about the gameplay in most cases. It’s about the story, the characters and it’s about the experience. Removing yourself from that experience for a few months and going back into it expected to remember everything that has happened on that virgin playthrough as you play the DLC just doesn’t work in most cases. You feel detached from this world that you once knew very well, but now it just feels like bumping into an ex-girlfriend you once loved. The fire is still there, it’s just dim and you stumble trying to remember the past.
What Far Cry 3: Blood Dragon does right is that it doesn’t attempt to add onto the story of Far Cry 3 and this works so well. This is what DLC should be. It shouldn’t try onto the main story because chances are, you’ll end up struggling to remember key points in the story structure and the plot will just feel blah. Blood Dragon ends up just being a silly, fun game independent from Far Cry 3 itself.
DLC is a very viable way for game companies to create more income and keep their product in the minds of gamers. In saying that, there is a right and a way wrong to do this, they could either create a new experience taking risks that they couldn’t take in a full retail product, or they could attempt to add onto a story that has already been wrapped up. Developers should keep this in mind when they plan on making DLC for their games.










